Create a compact town or village map with a brief that focuses on local landmarks, nearby trouble, shops, NPCs, and secrets.
Start with an example
Load it, then change any field before generating.
Fantasy Town Generator
The fantasy town preset favors a readable village or small town: market square, chapel, mill, nearby ruins, local NPCs, and hooks you can use quickly.
A compact town or village for quick worldbuilding.
56 / 500. Keep it specific: landmarks, routes, factions, and threats work best.
Scout: USD 9 once · 100 credits for up to 10 maps · One-time credits never expire. Template briefs and examples are free.
Buy a one-time map packSettlement brief · free template
Free template brief based on your selections. Copy and adapt it for your session; it is not a description extracted from the generated image.
GreenHollow is a town-scale village shaped by forest terrain and drawn for module preparation. Its map should make the main routes, gates, civic center, and adventure locations obvious at a glance.
Use this page when a capital city is too large and you need a place that can be understood quickly.
Town and village scale keep roads, landmarks, and routes easy to scan.
The brief can generate useful people and places for a grounded session or chapter.
Extra Prompt can add ruins, bandits, forests, mines, shrines, or seasonal conflict.
Compact output is easier to copy into a one-shot, village chapter, or travel stop.
A real CityGenerator output appears first. The other cards are visual directions with editable setups; generated layouts and details vary.

This map was generated on CityGenerator from the forest market town setup shown here. Every run varies, so use the preset as a starting point and edit it before spending credits.

Load a coast-focused setup with docks, fish markets, cliffs, and local smuggling rumors.

Load a desert setup with wells, shaded markets, and caravan trouble.
Small settlements benefit from sharper constraints.
Village or town scale usually produces clearer local maps.
Forest, coast, mountain, desert, or river gives the town a practical reason to exist.
Mention ruins, a festival, a missing mayor, a monster, a mine, or a guild conflict.
Use shops, NPCs, factions, secrets, and hooks directly in prep notes.
How to get better small-settlement outputs.
Load a town setup or start from the default fields, then refine terrain and conflict before generating.