Use this map-first generator when the layout matters most: roads, gates, districts, docks, walls, and readable landmarks before the written brief.

City Map Generator
The city map preset emphasizes top-down structure: street flow, gates, neighborhoods, terrain edges, and named points of interest. The brief supports the map instead of replacing it.
A map-first city layout with readable roads and landmarks.
81 / 500. Keep it specific: landmarks, routes, factions, and threats work best.
Pick a settlement shape, terrain, and use case. The output keeps the map as the main asset and pairs it with a structured brief.
Settlement brief ยท baseline
This baseline brief updates deterministically from your fields. AI enrichment runs when text credentials are available.
RiverHarbor is a city-scale port town shaped by river terrain and drawn for VTT preparation. Its map should make the main routes, gates, civic center, and adventure locations obvious at a glance.
This page is for users who search for a city map generator and want the visual layout to carry the page.
Prompt guardrails prioritize clear streets, district boundaries, gates, and landmarks.
Coast, river, mountain, forest, desert, and underground choices shape the city footprint.
The settlement brief names places and conflicts that match the generated map direction.
Use the output as a visual planning aid without promising grid-perfect battle maps.
Pick a starting direction, then adjust fields before generation.

Docks, canals, warehouses, sea walls, and trade districts for coastal campaigns.

Walls, gates, towers, inner wards, and civic landmarks for a classic fantasy city.

Wells, courtyards, shaded markets, dry walls, and dune-edge approaches.
Small field choices make the generated prompt more consistent.
Village, town, city, and metropolis create very different map densities.
A river, coast, forest, mountain, desert, or cavern changes roads and district edges.
Parchment, watercolor, dark fantasy, and clean VTT map change the output tone.
Use Extra Prompt for landmarks, forbidden elements, route shape, or mood.
What this map-first workflow can and cannot promise.
Start with the map-first preset and tune terrain, scale, style, and extra constraints before generating.